>>> Using 2x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Loading fastfile "code_post_gfx" used 1.13 MB memory in DB alloc Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 256 MB of video memory and 573 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Waited 74 msec for asset ""default" of type "material". Waited 30 msec for asset "light_corona" of type "material".
Ссылка на пост
4 мар 2009 в 08:28